The Stone Of Destiny

Your chosen Heroes in the scenario have a Hero peg each, placed on The Stone Of Destiny.

At the beginning of hero phase, you remove the peg for any hero that might have left the map through the Exit described by the scenario.

At the end of hero phase, you remove the peg for any hero that has died during the last turn.

Then all heroes turn their pegs outwards to indicate who have not yet made their actions this turn.

At the beginning of a Heros turn you get Action Points, you must spend at least one Action Point to move the Hero peg clockwise on The Stone Of Destiny. If you spend sufficient Action Points, your Hero peg may end up on the same spoke as it started.

You can add Action Points by spending Non-Wound cards as 1 ALL cards. You cannot use Wound cards in this way.

You can add Action Points by using Move cards.

You can play Wound cards.

Other Heroes can aid

When you move the Hero peg, you count only the spokes that do have available holes.

The Bash - Aimed Shot spoke is counted if any of the Bash or Aimed Shot is available, even if the available hole does not match your hero.

The sum of Action Points after you have played Hero Cards, Wounds and got aid must be 1 or higher.

If you have 1 Action Point, you must move to the next available spoke.

If you have more than one Action Point you can move to any spoke on The Stone Of Destiny that is reachable for your number of Action Points.

As long as you have moved at least one spoke, you can chose to not use all available Action Points, as they can be spent on certain spokes as described below.

Your hero can only perform actions according to the spoke that you chose to end up on.

Move spoke

Draw Hero Card

You may draw a Hero card. This card is available for play immediately.

Move

You may play Hero cards and/or Non-Wound cards as 1 ALL cards

You can play Wound cards.

Other Heroes can aid.

When you have built all the Action Points you want, you may convert these Action Points into movement and you can move the figure on the board.

It is not allowed to build more Action Points after you have started moving, except for some minor actions that are allowed during movement.

Special spoke

Special Action(s)

You may use a Hero cards with Special ability or your Heros Special ability, in any order.

You may boost your special abilities with Hero Cards, Non-Wound cards as 1 ALL cards.

You can play Wound cards.

Other Heroes can aid

If any of the special actions you perform includes moving the figure on the board, you will not be allowed to play any more Hero Cards to increase you Action Points.

Move

If any of the special actions you performed included moving the figure on the board, you will not be allowed to play any more Hero Cards to increase you Action Points.

You may spend Actions Points to move . The cost of all movement related actions are doubled.

You can play Wound cards.

Other Heroes can aid.

Attack spoke

Draw Hero Card

You may draw a Hero Card.

It is not allowed to play any more Move cards (e.g. in order to get more Action Points) after this Hero Card has been revealed.

This card is available for use immediately if it is played in otherwise legal way. (e.g. if it is an Attack card).

Attack

You may convert any leftover Action Points to increase your attack. 2 Action Points turns into +1 Attack.

You may play Hero cards and/or Non-Wound cards as 1 ALL cards

You can play Wound cards.

Other Heroes can aid.

You may do the attack.

There are particular rules for Area Effect Attack: Cone Attack and Area Attack.

Sprint spoke

You may play Hero cards and/or Non-Wound cards as 1 ALL cards to gain Action Points.

You can play Wound cards.

Other Heroes can aid.

When you have built all the Action Points you want, then you have to draw a Response Card. Add the result from the Response Card to your Action Points.

No more Hero cards, Wounds or Aid can be played after this.

If your total Action Points now is "0" or "-1" you cannot move.

You may convert these Action Points into movement and you can move the figure on the board.

It is not allowed to build more Action Points after you have started moving, except for some minor actions that are allowed during movement.

Defend spoke

You may draw a Hero card.

It is not allowed to play any more Move cards (e.g. in order to get more Action Points) after this Hero Card has been revealed.

This card is available for use immediately if it is played in otherwise legal way.

You may convert any leftover Action Points to increase your defence. 2 Action Points turns into +1 Defence.

You may play Hero Cards to get +Defence

You can play Wound cards.

Other Heroes can aid.

Put the number of extra shield on your Hero Sheet. This extra defence shall be removed at the beginning of your next turn

If any enemy attacks you while you are on this spoke, you should follow a slightly different procedure while you resolve your defence.

Charge spoke

Move

You may play Hero cards and/or Non-Wound cards as 1 ALL cards

You can play Wound cards.

Other Heroes can aid.

When you have built all the Action Points you want, you may convert the Actions Points into movement.

It is not allowed to build more Action Points after you have started moving, except for some minor actions that are allowed during movement.

Attack

You may play Hero cards and/or Non-Wound cards as 1 ALL cards to boost your attack.

You can play Wound cards.

Other Heroes can aid.

You may do the attack.

There are particular rules for Area Effect Attack: Cone Attack and Area Attack.

Rest spoke

Rest

Wound cards that have the "Rest" symbol can be played now.

You can play Wound cards.

Wound cards that manipulates the cards you have in your hand, takes affect during next step. E.g hand size or discard card

Other Heroes can aid.

Draw to minimum hand size

You must re-shuffel your discard pile into your deck.

Wounds played during Rest, that affect your hand, takes effect now.

Draw cards up to your you minimum hand size.

You cannot aid other heroes while your hero peg is in this spoke.

When resting on a space with a Flea Mattress you also heal 1. You only heal on the Hero sheet, you do not get rid of any Wound cards

Limitations to the Rest spoke

You cannot aid other heroes while you are on the Rest spoke.

Bash - Aimed Shot

If your hero is a Melee you can only enter the Bash spoke, and if your hero is ranged you can only Aimed Shot.

When you are moving between the spokes on the rondel, you count this spoke if any of Bash or Aimed Shot are available, no matter if your Hero could use the spoke or not.

Bash

If your hero is a melee you can enter this part of the spoke.

You may make one attack.

You may play hero cards to boost your attack.

You have to draw a Response Card and add this to your attack attribute.

If your target survives the attack, push it 1 square away from your hero, even if your attack fails. If the attack is at range 2 the direction of the attack might be a combination of orthogonal and diagonal directions - in this case push it diagonal in the general direction of the attack.

The enemy automatically suffers a failure event when you push them into a wall or special terrain.

If you push the enemy into another square, or if the enemy dies, then you must immediately move one square toward that enemy.

If you attacked diagonally, then you move diagonally.

This movement costs not Action Points even if you move into special terrain or leave a threatened space.

When your hero moves into special terrain, this may cause a failure event.

Even if you attacked at a longer range than 1, you will only move 1 square.

You cannot spend action points on this action (so you cannot move more than 1 square).

There are particular rules for Area Effect Attack: Cone Attack and Area Attack.

Aimed Shot

If your hero is a Range you can enter this part of the spoke.

You may make one attack.

You may play hero cards to boost your attack.

You gain +1 attack for this attack.

You may do the attack.

Then, you may move 1 square in any direction. This move costs no action points, even if you move into special terrain or leave a threatened square.

Moving into special terrain may cause a failure event.

You cannot spend action points on this action (so you cannot move more than 1 square).

The movement after Aimed Shot cannot be used for any minor action.

There are particular rules for Area Effect Attack: Cone Attack and Area Attack.